Technical
Integration of every sound element and system into the game engine, without weighing it down.
- Game engine integration
- System optimization
- Resource management
- Performance optimization
Latest showreel
Background & approach
Hi! I’m Nicolas, a videogame sound designer based in Montpellier, France.
With a lifelong passion for sound and a rich background as a musician, I've always been drawn to the world of sound creation. Combining my musical background with expertise in modern technologies, I strive to craft captivating, creative, and impactful soundscapes for video games.
Currently, my goal is to apply these skills as a Technical Sound Designer in the video game industry, contributing to innovative and creative projects.
Feel free to reach out with any questions or to explore potential collaborations.
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What I bring to a project
Integration of every sound element and system into the game engine, without weighing it down.
Audio tools and systems built for the specific needs of a project.
Unique, impactful sound assets, aligned with the game’s universe and the player experience.
Plugins and synthesizers put to work to build sounds that do not exist yet.
Original sound textures captured outdoors or in the studio, voice-over actors included.
Soundtracks for trailers and cinematics, through linear editing - the cinematic feel linear media calls for.
Selected highlights
A glimpse into my creative journey…
0 projects, across engines and middleware
Complete archive
No project carries this tag yet.
Let’s work together
A game to bring to life?
Let’s talk sound.
A game, a trailer, an audio system to build, or just a question about a project you have seen here: writing is the fastest way to reach me.