Hi, I am Nicolas!

Technical Sound Designer

Demo Reel

Latest showreel

About

Background & approach

Portrait of Nicolas Roche

Nicolas Roche

Hi! I’m Nicolas, a videogame sound designer based in Montpellier, France.

With a lifelong passion for sound and a rich background as a musician, I've always been drawn to the world of sound creation. Combining my musical background with expertise in modern technologies, I strive to craft captivating, creative, and impactful soundscapes for video games.

Currently, my goal is to apply these skills as a Technical Sound Designer in the video game industry, contributing to innovative and creative projects.

Feel free to reach out with any questions or to explore potential collaborations.

Background

Click an entry to unfold the details

Experience

    Education

      Services

      What I bring to a project

      Technical

      Integration of every sound element and system into the game engine, without weighing it down.

      • Game engine integration
      • System optimization
      • Resource management
      • Performance optimization

      Programming

      Audio tools and systems built for the specific needs of a project.

      • Custom audio tools
      • Runtime systems
      • C# and C++
      • Engine-side scripting

      Design

      Unique, impactful sound assets, aligned with the game’s universe and the player experience.

      • Sound asset creation
      • Audio identity
      • Universe consistency
      • Memorable experience

      Synthesis

      Plugins and synthesizers put to work to build sounds that do not exist yet.

      • Sound synthesis
      • Plugin design
      • Processing chains
      • Original textures

      Recording

      Original sound textures captured outdoors or in the studio, voice-over actors included.

      • Foley
      • Field recording
      • Voice-over recording
      • Cleaning and editing

      Trailer & Cinematic

      Soundtracks for trailers and cinematics, through linear editing - the cinematic feel linear media calls for.

      • Linear editing
      • Trailer soundtracks
      • Cinematic sequences
      • Mixing and mastering

      Best Projects

      Selected highlights

      A glimpse into my creative journey…

      0 projects, across engines and middleware

      Portfolio

      Complete archive

      Contact

      Let’s work together

      A game to bring to life?
      Let’s talk sound.

      A game, a trailer, an audio system to build, or just a question about a project you have seen here: writing is the fastest way to reach me.