Demo Reel
About

Nicolas Roche
Hi! I’m Nicolas, a videogame sound designer based in Montpellier, France!
With a lifelong passion for sound and a rich background as a musician, I've always been drawn to the world of sound creation.
Combining my rich musical background with expertise in modern technologies, I strive to craft captivating, creative, and impactful soundscapes for video games.
Currently, my goal is to apply these skills as a Technical Sound Designer in the video game industry, contributing to innovative and creative projects.
Feel free to reach out with any questions or to explore potential collaborations.
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Training
Video Games Sound Design -
Master’s Degree
Computer Music Design -
Bachelor’s Degree
Musicology
Services
Design
Creation of unique and impactful sound assets, aligned with the game's universe and player experience. Helps the game stand out and become a more memorable experience.
Technical
Integration of all sound elements and systems into a game engine, while optimizing the player experience and resource usage.
Programmation
Creation and implementation of project-specific audio tools and systems in various programming languages.
Trailer & Cinematic
Creation of soundtracks for trailers or cinematic sequences through linear editing. Provides a 'wow' factor and a cinematic feel that is expected from traditional linear media.
Recording
Recording, cleaning, editing, and mixing real objects outdoors or in the studio to create original sound textures (Foley, Field Recording). The same processes apply for voice-over actors.
Synthesis
Use of plugins and synthesizers to create unprecedented sounds.
Best Projects
A glimpse into my creative journey...
Portfolio
- All
- Best Works
- Sound Design
- DemoReels
- Resound
- Unity
- Unreal
- Unreal & Wwise
- Others
- Music
- Compositions
- Performances
- Coding
- Essays
- Others